| Name | Description | Author | Download | Site | Price | ||||
| Modeling | |||||||||
| A:M Tree | Creates trees as well as a multitude of other models quickly. | David W. Russell II | O | O | Site | ? | |||
| cap wizard | Automatically closes complex holes in your geometry. | Brian Levine | X | X | CM_Cap.zip | Site | Free | ||
| Font-Wiz | Lets you select a TrueType font and make a 3D A:M model of any letters from that font. | howard trickey | X | I | I | Font.hwz | Site | Free | |
| Primitive | Creates circles, simple spirals, boxes, zylinders, zylinders with caps, rings, springs, frustrums of pyramids, pyramids, octaeders, spheres. All primitives are customizable via parameters. | Steffen Gross | X | X | primitive.zip | Site | Free | ||
| puZh | Moves CPs along their normals by a specified value. Use to make your model (or parts of it) fatter ot thinner, Quickly create tight-fit clothing for your character, create solid hulls, etc. | Marcel Bricman | X | X | Site | 10.- | |||
| Python scripting | The Python script plug-in allows you to write your own programming scripts to create and change content in A:M. Current version is 0.4 Alpha, but it already is very usable. | Petr Sorfa | X | X | Script_v0.4a.hxt | Site | Free | ||
| SetPosition | Setting selected CP's on a coordinate in the world coordinate system. This can take place either on one, two or all 3 axes and the goal is given as an absolute value. | Steffen Gross | X | X | setp.zip | Site | Free | ||
| Zettle | Smoothes out certain creases in your models (that are a result of A:M's spline interpolation) by adjusting gamma values. | Marcel Bricman | X | X | zpiral.zip | Site | Free | ||
| Zevel | "splits" one spline into 2 by a specified distance. You can use this to easily refine your model splinage, help you with beveling, etc. | Marcel Bricman | X | X | zevel.zip | Site | Free | ||
| Zpiral | Creates helix objects. Control startRadius, endRadius, radiusBias, height, heightBias, turns and steps. | Marcel Bricman | X | X | zpiral.zip | Site | Free | ||
| Zpiral.2 | Zpiral plus the ability to wrap spirals around your splines. | Marcel Bricman | X | X | zpiral2.zip | Site | Free with puZh | ||
| ZuperExtrude | This plugin is a complete rewrite of the extruder - plugin that comes with a:m. It has several more features and provides much more accurate spline following. | Marcel Bricman | X | X | zevel.zip | Site | Free with puZh | ||
| Materials | |||||||||
| Anime Hair | Shader for genuine anime hair. | katakata | X | anime_sp1.zip anime_sp2.zip anime_sp3.zip |
Site | Free | |||
| AnularTurb | Annular Turbulence warps a material between a small radius and a large radius. Also known as a part of "Warp Turbulence". | Yves Poissant | X | X | AnularTurb.trb | Site | Free | ||
| Enhance A:M | A set of procedural shaders for AM2000 v8.0/v8.5. The complete texture set allows the creation of an infinite number of different textures, patterns and surfaces. In addition all of the textures parameters can be animated so that many different special effects can be created. | Richard Jennings | X | X | O | O | samples below | Site | 75.- |
| AMC_Crackle | A combiner with crackle look. Sample of Enhance A:M. | Richard Jennings | X | X | amc_crackle.zip | Site | Free | ||
| AM_Fresnel | A texture emulating fresnel effect. Sample of Enhance A:M. | Richard Jennings | X | X | am_fresnel.zip | Site | Free | ||
| AM_Planet | A texture for planet surfaces. Sample of Enhance A:M. | Richard Jennings | X | X | am_planet.zip | Site | Free | ||
| AM_fBm | This texture provides noisy bumps based on Fractal Brownian Motion (fBm). This makes it good for textures such as rocks or rough stippled surfaces. Sample of Enhance A:M. | Richard Jennings | X | X | am_fbm.zip | Site | Free | ||
| AM_BathTile | This texture provides a square or rectangular checker pattern. The tiles can be smoothed and or skewed to create many different patterns. Sample of Enhance A:M. | Richard Jennings | X | X | am_bathtile.zip | Site | Free | ||
| AM_SoftChecks | This texture provides a square or rectangular checker pattern. The checks an be smoothed and or skewed to create many different patterns. Sample of Enhance A:M. | Richard Jennings | X | X | am_softchecks.zip | Site | Free | ||
| fBm | Replacement for fBm plugin that comes with A:M with additional Brightness and Contrast parameters. | Marcel Bricman | X | X | fbm.zip | Site | Free | ||
| Metallic | Shader for a very nice metallic effect. | katakata | X | metallic.zip | Site | Free | |||
| Musgrave | A:M noise on steroids. | Yves Poissant | X | X | Musgrave.trb | Site | Free | ||
| Planet Glow | A shader that is capable of producing a very believable "glow" effect for planet atmospheres. | Yves Poissant | X | X | Planet Glow.shd | Site | Free | ||
| RadialTurb | Radial Turbulence warps a material around a specified radius in 3D space. Also known as a part of "Warp Turbulence". | Yves Poissant | X | X | RadialTurb.trb | Site | Free | ||
| Simbiont A:M | SimbiontAM 2.0 consists of a single material plug-in that behaves just like any other material in Animation:Master. The plug-in works by loading procedural material description files and dynamically building the surfaces in Animation:Master. Each material has its own set of custom controls accessible from within the SimbiontAM plug-in. It can also take any material developed with Darktree and apply it to your A:M objects. | Darkling Simulations | X | X | X | SimAM2forAM8.exe SimAM2forAM9.exe |
Site |
Free | |
| SphericalSmear | A spherical cellular-like turbulence that has smeared cell edges. | Yves Poissant | X | X | SphericalSmear.trb | Site | Free | ||
| Worley | A very versatile cellular turbulence plugin, that is an implementation of Steven Worley's algorithm. You can create anything from a star sky to a stone wall or organic cells with it if you have some patience to play with the parameters. | Yves Poissant | X | X | Worley.trb | Site | Free | ||
| QuickDirt | QuickDirt can change the surface Diffuse Color based on its curvature. | Marcel Bricman | X | X | quickdirt.zip | Site | Free | ||
| Rigging | |||||||||
| The Setup Machine | Automatically rigs your character with the well known Raf setup. Can rig humans, animals, even fantasy creatures with multiple limbs or tentacles. | Anzovin Studios | X | X | X | Site | 80.- | ||
| Animation | |||||||||
| Explode | Automatically blows up your a:m objects objects. | Steffen Gross | X | explode.zip | Site | Free | |||
| Follow | Transfer keyframes (translate and/or rotate) realative or absolute from a master - object to a child - object. | Steffen Gross | X | follow.zip | Site | Free | |||
| Spring | Automatically animates spring objects. | Steffen Gross | X | spring.zip | Site | Free | |||
| Export / Import | |||||||||
| am2swf | Renders your animation to a Maromedia Flash file. The output is accurately vectorized and can be customized with a lot of parameters. | Marcel Bricman | X | X | Site | 45.- | |||
| Icarus | Can import Icarus camera tracking data and features. | Marcel Bricman | X | icarus.zip | Site | Free | |||
| Pulse3D Exporter | An exporter for the Pulse3D file format by www.splatsoft.com. | Jeff Craighead | O | Site | ? | ||||
| Wings3D to A:M | This is a plugin for Wings3D that exports to A:M file format. | Howard Trickey | X | X | X | X | wpc_am.beam | Site | Free |
THE FOLLOWING RESOURCES ARE YET TO BE ADDED TO THE LIST ABOVE --------- for A:M v8.5 on Windows - Worley v2: An enhanced Worley plugin. - Cell FX: That's the plugin I used to produce the plated look on my lunar station cannon. - Extended Grid: A grid plugin where you may control axis attributes independently. - Spherical Smear and Radial Smear: Scaling your Fractal sum in some different ways. And *Yes* I will eventually port the plugins to v9.5. http://www.ypoart.com/downloads.htm ------------------------- Andy Whittock andy@toonnation.co.uk andy@virgin.net http://members.lycos.co.uk/toonnation/newest.html desaturate http://members.lycos.co.uk/toonnation/desat.zip multisky2 http://members.lycos.co.uk/toonnation/multisky2.zip Shader Pack 1: http://members.lycos.co.uk/toonnation/shaders.html http://members.lycos.co.uk/toonnation/shader1.zip Blinn-Phong, CookTorrence, Brushed(Metal), Glossy, Layered, Velvet, Comic, Ward(Metal), Schlick Terrain Generate heightfield based grid meshes . Create heightfields using various noise functions. Use filters to further shape the heightfield. Load images to use as heightfields. Paint heightfields directly http://members.lycos.co.uk/toonnation/terrain.html http://members.lycos.co.uk/toonnation/terrain.zip CharityWare Texture Pack 1 http://members.tripod.co.uk/toonnation/pack1.html Cellular, XRay, Eyeball, Dusty/Frosty, MacroPhoto, Weave, Bricks, Spots http://members.lycos.co.uk/toonnation/pack1.zip http://members.lycos.co.uk/toonnation/awtextures.sit.hqx tips at: http://members.lycos.co.uk/toonnation/toptips.html Texture Pack 2 http://members.lycos.co.uk/toonnation/sketch.html http://members.lycos.co.uk/toonnation/pack2atx.zip http://members.lycos.co.uk/toonnation/pack2.sit.hqx Gooch, WaterColour, InkPen, InkStroke, Sketch tips at: http://members.lycos.co.uk/toonnation/toptips.html Texture Pack 3 http://members.lycos.co.uk/toonnation/land.html http://members.lycos.co.uk/toonnation/pack3atx.zip http://members.lycos.co.uk/toonnation/pack3.sit.hqx Ocean Overcast skies with the ocean shader, Mist fine mist in the valley, Strata shading on the slopes Lake Lake shader Mountain with Height controlled snow tips at: http://members.lycos.co.uk/toonnation/toptips.html Texture Pack 4 http://members.tripod.co.uk/toonnation/pack4.html http://members.lycos.co.uk/toonnation/pack4win.zip http://members.lycos.co.uk/toonnation/pack4mac.sit.hqx Villa http://members.lycos.co.uk/toonnation/villa.zip GridTurb http://members.lycos.co.uk/toonnation/gridturb.zip Weave2 http://members.lycos.co.uk/toonnation/weave2.zip Multisky http://members.lycos.co.uk/toonnation/multisky.zip CellTurb http://members.lycos.co.uk/toonnation/cellturb.zip mac http://members.lycos.co.uk/toonnation/cellturb.trb.hqx Rim Light http://members.lycos.co.uk/toonnation/rimlit.zip Cellular2 http://members.lycos.co.uk/toonnation/cellular2.zip Joyce http://members.lycos.co.uk/toonnation/joyce.zip Metallic http://members.lycos.co.uk/toonnation/metallic.zip Eyeball2 http://members.lycos.co.uk/toonnation/eyeball2.zip http://members.lycos.co.uk/toonnation/plugins.html ToonNation Texture Plug-Ins by Andy Whittock Dan Shimmyo (Eggprops) - skylight 1.5 (light domes, meshlights), skylight 2.0, eggslice RasenX, TamenX, and Rebump by Jun-kawa chris' directX exporter - AMTex from www.obsidiangames.com AMeXchange smartflip, actiontap duplicate wizard Mike Hough RIB exporter http://home.aol.com/amaltheaj5/am2rib/index.html http://members.aol.com/amaltheaj5/am2rib.zip http://home.aol.com/amaltheaj5/am2rib/oldam2rib.zip // versions for older a:m vs http://home.aol.com/amaltheaj5/am2rib/oldam2rib2.zip http://members.aol.com/amaltheaj5/RIBplug.sit.hqx POV exporter http://home.aol.com/amaltheaj5/am2pov/index.html http://members.aol.com/amaltheaj5/am2pov.zip http://home.aol.com/amaltheaj5/am2pov/MacPOV.sit http://members.aol.com/amaltheaj5/OBJPOV.sit.hqx OBJ exporter http://members.aol.com/amaltheaj5/Obj.zip http://home.aol.com/amaltheaj5/am2obj/MacOBJ.sit http://members.aol.com/amaltheaj5/OBJPOV.sit.hqx Velvet http://home.aol.com/amaltheaj5/velvet/index.html http://members.aol.com/amaltheaj5/Velvet.zip http://members.aol.com/amaltheaj5/Velvet.sit.hqx http://home.aol.com/amaltheaj5/plugins.html AM to Radiance Beta 1.4 am2rad G.Ménier gildas.menier@univ-ubs.fr Masashi Watanabe .lwo 5.0 exporter for am8+8.5 .lwo 8.0 exporter for am8+8.5 OBJ exporter for am8+8.5 wata@speed.co.jp http://www2.yk.speed.co.jp/wata/animasPlugins/animsPluginsE.htm water simulation [cancelled] cfd liquid simulation http://www.idesea.com/dev/AMWaves/SplashWalk/ Weave II dod3de@nord-com.net Wolfgang Sonnhoff http://www.privat.kkf.net/~wolfgang.sonnhoff/ extra category for ideas/cancelled plugins ? katakata's external tools ? search sherwood's forest Arthur Walasek OBJ & DXF Importer/Exporter http://12.213.91.41/AM/OBJ.hxt http://12.213.91.41/AM/DXF.hxt importer/exporter for 9.5 http://12.213.91.41/AM/OBJ.hie http://12.213.91.41/AM/DXF.hie importer/exporter for 8.5This document is located at: